Adventures in the Barrier Peaks

Entering the tomb..
The group continues forward

After checking for traps the rogue opened the door. Upon entering the group sees 6 coffins with 6 small statues in niches above them. On the left are Pelor and on the right are Bahamut. Also in the room is a 10×10 obelisk. After a few minutes a shade rises up and tells them a riddle. They manage to solve it right away but do not act upon it for a while trying other things instead. Eventually they notice that the obelisk will slide and doing what the riddle told them, it slides out of the way revealing a set of stairs going down. Immediately upon entering the lower room they notice it is a continuation of the crypt but this level has been defiled with bones all over and broken caskets. At the end of the room are coffins blocking the doorways with lanterns sitting on them casting weak light. Once the group steps forward a pair of hobgoblins opens fire with bows. The wizard begins throwing magic missiles and the rogue uses his crossbow until the fighter closes with the creatures. The paladin attempts to climb over the coffin and it breaks under his feet dropping the lantern into a giant pool of oil. Fortunately for the Halfling he is able to escape before being engulfed in flame. The fighter, upon seeing this, slaps the other lantern aside and it strikes one of the hobgoblins, injuring him slightly. The fighter continues doing good damage against both and the wizard finishes both creatures off with magic missiles. During all this the rogue managed to completely blow an athletics roll and crashed through the second coffin. Once the creatures were defeated the shade appeared again and after asking them to honor the dead that were strewn about, awarded them with a potion of healing.

Some missing children
A store bought module to get my wife to play

I am attempting to learn the 4th edition D&D. I had my friend Shane and my son Jake lined up to play and my wife sat down to watch. I am running the game day module “into the shadowhaunt”. I handed Shannon a character and said.. this group needs a mage and she didnt complain much (much to my excitement) so we jumped in. Eventually our other son joined once he saw Shannon was playing.

The group is is follows
Shannon: and Eladrin Wizard
Shane: Human fighter
Jake: Half Elf rogue
Ken: Halfling Paladin
SInce we are learning a new system I handed out pre-generated character.

The group is asked by a local silversmith to retrieve his two missing sons. After purchasing a ritual from the local priest it is discovered they are alive and somewhere near the shadowhaunt mausoleum. Jake being the only one who has played before the group went straight out on the path without asking around but this is pretty straightforward stuff so nothing TOO important was missed.

After a few miles travel they group comes upon an overgrown cemetery in the shadows of the barrier peaks. The group explores around and discovers a large, squat building with the door ajar.

In the beginning

A small group of adventurers is hired for a simple search mission. a couple of city guards have disappeared when sent to look for a group of dwarves who went towards the nearby hills for an unknown reason. After travelling for a day a small mining fort is discovered. It is here the group encounters a group of kobolds. A fight ensues and the party is victorious.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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